blob: 66bdfb591fd8b0adcc1d8181d3d1fcfb14f71808 [file] [log] [blame]
/*
* Suspend and hibernation support for x86-64
*
* Distribute under GPLv2
*
* Copyright (c) 2007 Rafael J. Wysocki <rjw@sisk.pl>
* Copyright (c) 2002 Pavel Machek <pavel@suse.cz>
* Copyright (c) 2001 Patrick Mochel <mochel@osdl.org>
*/
#include <linux/smp.h>
#include <linux/suspend.h>
#include <asm/proto.h>
#include <asm/page.h>
#include <asm/pgtable.h>
#include <asm/mtrr.h>
static void fix_processor_context(void);
struct saved_context saved_context;
/**
* __save_processor_state - save CPU registers before creating a
* hibernation image and before restoring the memory state from it
* @ctxt - structure to store the registers contents in
*
* NOTE: If there is a CPU register the modification of which by the
* boot kernel (ie. the kernel used for loading the hibernation image)
* might affect the operations of the restored target kernel (ie. the one
* saved in the hibernation image), then its contents must be saved by this
* function. In other words, if kernel A is hibernated and different
* kernel B is used for loading the hibernation image into memory, the
* kernel A's __save_processor_state() function must save all registers
* needed by kernel A, so that it can operate correctly after the resume
* regardless of what kernel B does in the meantime.
*/
static void __save_processor_state(struct saved_context *ctxt)
{
kernel_fpu_begin();
/*
* descriptor tables
*/
store_gdt((struct desc_ptr *)&ctxt->gdt_limit);
store_idt((struct desc_ptr *)&ctxt->idt_limit);
store_tr(ctxt->tr);
/* XMM0..XMM15 should be handled by kernel_fpu_begin(). */
/*
* segment registers
*/
asm volatile ("movw %%ds, %0" : "=m" (ctxt->ds));
asm volatile ("movw %%es, %0" : "=m" (ctxt->es));
asm volatile ("movw %%fs, %0" : "=m" (ctxt->fs));
asm volatile ("movw %%gs, %0" : "=m" (ctxt->gs));
asm volatile ("movw %%ss, %0" : "=m" (ctxt->ss));
rdmsrl(MSR_FS_BASE, ctxt->fs_base);
rdmsrl(MSR_GS_BASE, ctxt->gs_base);
rdmsrl(MSR_KERNEL_GS_BASE, ctxt->gs_kernel_base);
mtrr_save_fixed_ranges(NULL);
/*
* control registers
*/
rdmsrl(MSR_EFER, ctxt->efer);
ctxt->cr0 = read_cr0();
ctxt->cr2 = read_cr2();
ctxt->cr3 = read_cr3();
ctxt->cr4 = read_cr4();
ctxt->cr8 = read_cr8();
}
void save_processor_state(void)
{
__save_processor_state(&saved_context);
}
static void do_fpu_end(void)
{
/*
* Restore FPU regs if necessary
*/
kernel_fpu_end();
}
/**
* __restore_processor_state - restore the contents of CPU registers saved
* by __save_processor_state()
* @ctxt - structure to load the registers contents from
*/
static void __restore_processor_state(struct saved_context *ctxt)
{
/*
* control registers
*/
wrmsrl(MSR_EFER, ctxt->efer);
write_cr8(ctxt->cr8);
write_cr4(ctxt->cr4);
write_cr3(ctxt->cr3);
write_cr2(ctxt->cr2);
write_cr0(ctxt->cr0);
/*
* now restore the descriptor tables to their proper values
* ltr is done i fix_processor_context().
*/
load_gdt((const struct desc_ptr *)&ctxt->gdt_limit);
load_idt((const struct desc_ptr *)&ctxt->idt_limit);
/*
* segment registers
*/
asm volatile ("movw %0, %%ds" :: "r" (ctxt->ds));
asm volatile ("movw %0, %%es" :: "r" (ctxt->es));
asm volatile ("movw %0, %%fs" :: "r" (ctxt->fs));
load_gs_index(ctxt->gs);
asm volatile ("movw %0, %%ss" :: "r" (ctxt->ss));
wrmsrl(MSR_FS_BASE, ctxt->fs_base);
wrmsrl(MSR_GS_BASE, ctxt->gs_base);
wrmsrl(MSR_KERNEL_GS_BASE, ctxt->gs_kernel_base);
fix_processor_context();
do_fpu_end();
mtrr_ap_init();
}
void restore_processor_state(void)
{
__restore_processor_state(&saved_context);
}
static void fix_processor_context(void)
{
int cpu = smp_processor_id();
struct tss_struct *t = &per_cpu(init_tss, cpu);
/*
* This just modifies memory; should not be necessary. But... This
* is necessary, because 386 hardware has concept of busy TSS or some
* similar stupidity.
*/
set_tss_desc(cpu, t);
get_cpu_gdt_table(cpu)[GDT_ENTRY_TSS].type = 9;
syscall_init(); /* This sets MSR_*STAR and related */
load_TR_desc(); /* This does ltr */
load_LDT(&current->active_mm->context); /* This does lldt */
/*
* Now maybe reload the debug registers
*/
if (current->thread.debugreg7){
loaddebug(&current->thread, 0);
loaddebug(&current->thread, 1);
loaddebug(&current->thread, 2);
loaddebug(&current->thread, 3);
/* no 4 and 5 */
loaddebug(&current->thread, 6);
loaddebug(&current->thread, 7);
}
}