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/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __LINUX_BITMAP_H
#define __LINUX_BITMAP_H
#ifndef __ASSEMBLY__
#include <linux/align.h>
#include <linux/bitops.h>
#include <linux/errno.h>
#include <linux/find.h>
#include <linux/limits.h>
#include <linux/string.h>
#include <linux/types.h>
#include <linux/bitmap-str.h>
struct device;
/*
* bitmaps provide bit arrays that consume one or more unsigned
* longs. The bitmap interface and available operations are listed
* here, in bitmap.h
*
* Function implementations generic to all architectures are in
* lib/bitmap.c. Functions implementations that are architecture
* specific are in various include/asm-<arch>/bitops.h headers
* and other arch/<arch> specific files.
*
* See lib/bitmap.c for more details.
*/
/**
* DOC: bitmap overview
*
* The available bitmap operations and their rough meaning in the
* case that the bitmap is a single unsigned long are thus:
*
* The generated code is more efficient when nbits is known at
* compile-time and at most BITS_PER_LONG.
*
* ::
*
* bitmap_zero(dst, nbits) *dst = 0UL
* bitmap_fill(dst, nbits) *dst = ~0UL
* bitmap_copy(dst, src, nbits) *dst = *src
* bitmap_and(dst, src1, src2, nbits) *dst = *src1 & *src2
* bitmap_or(dst, src1, src2, nbits) *dst = *src1 | *src2
* bitmap_xor(dst, src1, src2, nbits) *dst = *src1 ^ *src2
* bitmap_andnot(dst, src1, src2, nbits) *dst = *src1 & ~(*src2)
* bitmap_complement(dst, src, nbits) *dst = ~(*src)
* bitmap_equal(src1, src2, nbits) Are *src1 and *src2 equal?
* bitmap_intersects(src1, src2, nbits) Do *src1 and *src2 overlap?
* bitmap_subset(src1, src2, nbits) Is *src1 a subset of *src2?
* bitmap_empty(src, nbits) Are all bits zero in *src?
* bitmap_full(src, nbits) Are all bits set in *src?
* bitmap_weight(src, nbits) Hamming Weight: number set bits
* bitmap_weight_and(src1, src2, nbits) Hamming Weight of and'ed bitmap
* bitmap_set(dst, pos, nbits) Set specified bit area
* bitmap_clear(dst, pos, nbits) Clear specified bit area
* bitmap_find_next_zero_area(buf, len, pos, n, mask) Find bit free area
* bitmap_find_next_zero_area_off(buf, len, pos, n, mask, mask_off) as above
* bitmap_shift_right(dst, src, n, nbits) *dst = *src >> n
* bitmap_shift_left(dst, src, n, nbits) *dst = *src << n
* bitmap_cut(dst, src, first, n, nbits) Cut n bits from first, copy rest
* bitmap_replace(dst, old, new, mask, nbits) *dst = (*old & ~(*mask)) | (*new & *mask)
* bitmap_remap(dst, src, old, new, nbits) *dst = map(old, new)(src)
* bitmap_bitremap(oldbit, old, new, nbits) newbit = map(old, new)(oldbit)
* bitmap_onto(dst, orig, relmap, nbits) *dst = orig relative to relmap
* bitmap_fold(dst, orig, sz, nbits) dst bits = orig bits mod sz
* bitmap_parse(buf, buflen, dst, nbits) Parse bitmap dst from kernel buf
* bitmap_parse_user(ubuf, ulen, dst, nbits) Parse bitmap dst from user buf
* bitmap_parselist(buf, dst, nbits) Parse bitmap dst from kernel buf
* bitmap_parselist_user(buf, dst, nbits) Parse bitmap dst from user buf
* bitmap_find_free_region(bitmap, bits, order) Find and allocate bit region
* bitmap_release_region(bitmap, pos, order) Free specified bit region
* bitmap_allocate_region(bitmap, pos, order) Allocate specified bit region
* bitmap_from_arr32(dst, buf, nbits) Copy nbits from u32[] buf to dst
* bitmap_from_arr64(dst, buf, nbits) Copy nbits from u64[] buf to dst
* bitmap_to_arr32(buf, src, nbits) Copy nbits from buf to u32[] dst
* bitmap_to_arr64(buf, src, nbits) Copy nbits from buf to u64[] dst
* bitmap_get_value8(map, start) Get 8bit value from map at start
* bitmap_set_value8(map, value, start) Set 8bit value to map at start
*
* Note, bitmap_zero() and bitmap_fill() operate over the region of
* unsigned longs, that is, bits behind bitmap till the unsigned long
* boundary will be zeroed or filled as well. Consider to use
* bitmap_clear() or bitmap_set() to make explicit zeroing or filling
* respectively.
*/
/**
* DOC: bitmap bitops
*
* Also the following operations in asm/bitops.h apply to bitmaps.::
*
* set_bit(bit, addr) *addr |= bit
* clear_bit(bit, addr) *addr &= ~bit
* change_bit(bit, addr) *addr ^= bit
* test_bit(bit, addr) Is bit set in *addr?
* test_and_set_bit(bit, addr) Set bit and return old value
* test_and_clear_bit(bit, addr) Clear bit and return old value
* test_and_change_bit(bit, addr) Change bit and return old value
* find_first_zero_bit(addr, nbits) Position first zero bit in *addr
* find_first_bit(addr, nbits) Position first set bit in *addr
* find_next_zero_bit(addr, nbits, bit)
* Position next zero bit in *addr >= bit
* find_next_bit(addr, nbits, bit) Position next set bit in *addr >= bit
* find_next_and_bit(addr1, addr2, nbits, bit)
* Same as find_next_bit, but in
* (*addr1 & *addr2)
*
*/
/**
* DOC: declare bitmap
* The DECLARE_BITMAP(name,bits) macro, in linux/types.h, can be used
* to declare an array named 'name' of just enough unsigned longs to
* contain all bit positions from 0 to 'bits' - 1.
*/
/*
* Allocation and deallocation of bitmap.
* Provided in lib/bitmap.c to avoid circular dependency.
*/
unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags);
unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags);
unsigned long *bitmap_alloc_node(unsigned int nbits, gfp_t flags, int node);
unsigned long *bitmap_zalloc_node(unsigned int nbits, gfp_t flags, int node);
void bitmap_free(const unsigned long *bitmap);
/* Managed variants of the above. */
unsigned long *devm_bitmap_alloc(struct device *dev,
unsigned int nbits, gfp_t flags);
unsigned long *devm_bitmap_zalloc(struct device *dev,
unsigned int nbits, gfp_t flags);
/*
* lib/bitmap.c provides these functions:
*/
bool __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
bool __pure __bitmap_or_equal(const unsigned long *src1,
const unsigned long *src2,
const unsigned long *src3,
unsigned int nbits);
void __bitmap_complement(unsigned long *dst, const unsigned long *src,
unsigned int nbits);
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits);
void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits);
void bitmap_cut(unsigned long *dst, const unsigned long *src,
unsigned int first, unsigned int cut, unsigned int nbits);
bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
void __bitmap_replace(unsigned long *dst,
const unsigned long *old, const unsigned long *new,
const unsigned long *mask, unsigned int nbits);
bool __bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
bool __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int nbits);
unsigned int __bitmap_weight_and(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int nbits);
void __bitmap_set(unsigned long *map, unsigned int start, int len);
void __bitmap_clear(unsigned long *map, unsigned int start, int len);
unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
unsigned long size,
unsigned long start,
unsigned int nr,
unsigned long align_mask,
unsigned long align_offset);
/**
* bitmap_find_next_zero_area - find a contiguous aligned zero area
* @map: The address to base the search on
* @size: The bitmap size in bits
* @start: The bitnumber to start searching at
* @nr: The number of zeroed bits we're looking for
* @align_mask: Alignment mask for zero area
*
* The @align_mask should be one less than a power of 2; the effect is that
* the bit offset of all zero areas this function finds is multiples of that
* power of 2. A @align_mask of 0 means no alignment is required.
*/
static inline unsigned long
bitmap_find_next_zero_area(unsigned long *map,
unsigned long size,
unsigned long start,
unsigned int nr,
unsigned long align_mask)
{
return bitmap_find_next_zero_area_off(map, size, start, nr,
align_mask, 0);
}
void bitmap_remap(unsigned long *dst, const unsigned long *src,
const unsigned long *old, const unsigned long *new, unsigned int nbits);
int bitmap_bitremap(int oldbit,
const unsigned long *old, const unsigned long *new, int bits);
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
const unsigned long *relmap, unsigned int bits);
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
unsigned int sz, unsigned int nbits);
#define BITMAP_FIRST_WORD_MASK(start) (~0UL << ((start) & (BITS_PER_LONG - 1)))
#define BITMAP_LAST_WORD_MASK(nbits) (~0UL >> (-(nbits) & (BITS_PER_LONG - 1)))
static inline void bitmap_zero(unsigned long *dst, unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
if (small_const_nbits(nbits))
*dst = 0;
else
memset(dst, 0, len);
}
static inline void bitmap_fill(unsigned long *dst, unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
if (small_const_nbits(nbits))
*dst = ~0UL;
else
memset(dst, 0xff, len);
}
static inline void bitmap_copy(unsigned long *dst, const unsigned long *src,
unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
if (small_const_nbits(nbits))
*dst = *src;
else
memcpy(dst, src, len);
}
/*
* Copy bitmap and clear tail bits in last word.
*/
static inline void bitmap_copy_clear_tail(unsigned long *dst,
const unsigned long *src, unsigned int nbits)
{
bitmap_copy(dst, src, nbits);
if (nbits % BITS_PER_LONG)
dst[nbits / BITS_PER_LONG] &= BITMAP_LAST_WORD_MASK(nbits);
}
/*
* On 32-bit systems bitmaps are represented as u32 arrays internally. On LE64
* machines the order of hi and lo parts of numbers match the bitmap structure.
* In both cases conversion is not needed when copying data from/to arrays of
* u32. But in LE64 case, typecast in bitmap_copy_clear_tail() may lead
* to out-of-bound access. To avoid that, both LE and BE variants of 64-bit
* architectures are not using bitmap_copy_clear_tail().
*/
#if BITS_PER_LONG == 64
void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf,
unsigned int nbits);
void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap,
unsigned int nbits);
#else
#define bitmap_from_arr32(bitmap, buf, nbits) \
bitmap_copy_clear_tail((unsigned long *) (bitmap), \
(const unsigned long *) (buf), (nbits))
#define bitmap_to_arr32(buf, bitmap, nbits) \
bitmap_copy_clear_tail((unsigned long *) (buf), \
(const unsigned long *) (bitmap), (nbits))
#endif
/*
* On 64-bit systems bitmaps are represented as u64 arrays internally. So,
* the conversion is not needed when copying data from/to arrays of u64.
*/
#if BITS_PER_LONG == 32
void bitmap_from_arr64(unsigned long *bitmap, const u64 *buf, unsigned int nbits);
void bitmap_to_arr64(u64 *buf, const unsigned long *bitmap, unsigned int nbits);
#else
#define bitmap_from_arr64(bitmap, buf, nbits) \
bitmap_copy_clear_tail((unsigned long *)(bitmap), (const unsigned long *)(buf), (nbits))
#define bitmap_to_arr64(buf, bitmap, nbits) \
bitmap_copy_clear_tail((unsigned long *)(buf), (const unsigned long *)(bitmap), (nbits))
#endif
static inline bool bitmap_and(unsigned long *dst, const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
return (*dst = *src1 & *src2 & BITMAP_LAST_WORD_MASK(nbits)) != 0;
return __bitmap_and(dst, src1, src2, nbits);
}
static inline void bitmap_or(unsigned long *dst, const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = *src1 | *src2;
else
__bitmap_or(dst, src1, src2, nbits);
}
static inline void bitmap_xor(unsigned long *dst, const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = *src1 ^ *src2;
else
__bitmap_xor(dst, src1, src2, nbits);
}
static inline bool bitmap_andnot(unsigned long *dst, const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
return (*dst = *src1 & ~(*src2) & BITMAP_LAST_WORD_MASK(nbits)) != 0;
return __bitmap_andnot(dst, src1, src2, nbits);
}
static inline void bitmap_complement(unsigned long *dst, const unsigned long *src,
unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = ~(*src);
else
__bitmap_complement(dst, src, nbits);
}
#ifdef __LITTLE_ENDIAN
#define BITMAP_MEM_ALIGNMENT 8
#else
#define BITMAP_MEM_ALIGNMENT (8 * sizeof(unsigned long))
#endif
#define BITMAP_MEM_MASK (BITMAP_MEM_ALIGNMENT - 1)
static inline bool bitmap_equal(const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
return !((*src1 ^ *src2) & BITMAP_LAST_WORD_MASK(nbits));
if (__builtin_constant_p(nbits & BITMAP_MEM_MASK) &&
IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT))
return !memcmp(src1, src2, nbits / 8);
return __bitmap_equal(src1, src2, nbits);
}
/**
* bitmap_or_equal - Check whether the or of two bitmaps is equal to a third
* @src1: Pointer to bitmap 1
* @src2: Pointer to bitmap 2 will be or'ed with bitmap 1
* @src3: Pointer to bitmap 3. Compare to the result of *@src1 | *@src2
* @nbits: number of bits in each of these bitmaps
*
* Returns: True if (*@src1 | *@src2) == *@src3, false otherwise
*/
static inline bool bitmap_or_equal(const unsigned long *src1,
const unsigned long *src2,
const unsigned long *src3,
unsigned int nbits)
{
if (!small_const_nbits(nbits))
return __bitmap_or_equal(src1, src2, src3, nbits);
return !(((*src1 | *src2) ^ *src3) & BITMAP_LAST_WORD_MASK(nbits));
}
static inline bool bitmap_intersects(const unsigned long *src1,
const unsigned long *src2,
unsigned int nbits)
{
if (small_const_nbits(nbits))
return ((*src1 & *src2) & BITMAP_LAST_WORD_MASK(nbits)) != 0;
else
return __bitmap_intersects(src1, src2, nbits);
}
static inline bool bitmap_subset(const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
return ! ((*src1 & ~(*src2)) & BITMAP_LAST_WORD_MASK(nbits));
else
return __bitmap_subset(src1, src2, nbits);
}
static inline bool bitmap_empty(const unsigned long *src, unsigned nbits)
{
if (small_const_nbits(nbits))
return ! (*src & BITMAP_LAST_WORD_MASK(nbits));
return find_first_bit(src, nbits) == nbits;
}
static inline bool bitmap_full(const unsigned long *src, unsigned int nbits)
{
if (small_const_nbits(nbits))
return ! (~(*src) & BITMAP_LAST_WORD_MASK(nbits));
return find_first_zero_bit(src, nbits) == nbits;
}
static __always_inline
unsigned int bitmap_weight(const unsigned long *src, unsigned int nbits)
{
if (small_const_nbits(nbits))
return hweight_long(*src & BITMAP_LAST_WORD_MASK(nbits));
return __bitmap_weight(src, nbits);
}
static __always_inline
unsigned long bitmap_weight_and(const unsigned long *src1,
const unsigned long *src2, unsigned int nbits)
{
if (small_const_nbits(nbits))
return hweight_long(*src1 & *src2 & BITMAP_LAST_WORD_MASK(nbits));
return __bitmap_weight_and(src1, src2, nbits);
}
static __always_inline void bitmap_set(unsigned long *map, unsigned int start,
unsigned int nbits)
{
if (__builtin_constant_p(nbits) && nbits == 1)
__set_bit(start, map);
else if (small_const_nbits(start + nbits))
*map |= GENMASK(start + nbits - 1, start);
else if (__builtin_constant_p(start & BITMAP_MEM_MASK) &&
IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) &&
__builtin_constant_p(nbits & BITMAP_MEM_MASK) &&
IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT))
memset((char *)map + start / 8, 0xff, nbits / 8);
else
__bitmap_set(map, start, nbits);
}
static __always_inline void bitmap_clear(unsigned long *map, unsigned int start,
unsigned int nbits)
{
if (__builtin_constant_p(nbits) && nbits == 1)
__clear_bit(start, map);
else if (small_const_nbits(start + nbits))
*map &= ~GENMASK(start + nbits - 1, start);
else if (__builtin_constant_p(start & BITMAP_MEM_MASK) &&
IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) &&
__builtin_constant_p(nbits & BITMAP_MEM_MASK) &&
IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT))
memset((char *)map + start / 8, 0, nbits / 8);
else
__bitmap_clear(map, start, nbits);
}
static inline void bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = (*src & BITMAP_LAST_WORD_MASK(nbits)) >> shift;
else
__bitmap_shift_right(dst, src, shift, nbits);
}
static inline void bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = (*src << shift) & BITMAP_LAST_WORD_MASK(nbits);
else
__bitmap_shift_left(dst, src, shift, nbits);
}
static inline void bitmap_replace(unsigned long *dst,
const unsigned long *old,
const unsigned long *new,
const unsigned long *mask,
unsigned int nbits)
{
if (small_const_nbits(nbits))
*dst = (*old & ~(*mask)) | (*new & *mask);
else
__bitmap_replace(dst, old, new, mask, nbits);
}
static inline void bitmap_next_set_region(unsigned long *bitmap,
unsigned int *rs, unsigned int *re,
unsigned int end)
{
*rs = find_next_bit(bitmap, end, *rs);
*re = find_next_zero_bit(bitmap, end, *rs + 1);
}
/**
* bitmap_release_region - release allocated bitmap region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @pos: beginning of bit region to release
* @order: region size (log base 2 of number of bits) to release
*
* This is the complement to __bitmap_find_free_region() and releases
* the found region (by clearing it in the bitmap).
*/
static inline void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order)
{
bitmap_clear(bitmap, pos, BIT(order));
}
/**
* bitmap_allocate_region - allocate bitmap region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @pos: beginning of bit region to allocate
* @order: region size (log base 2 of number of bits) to allocate
*
* Allocate (set bits in) a specified region of a bitmap.
*
* Returns: 0 on success, or %-EBUSY if specified region wasn't
* free (not all bits were zero).
*/
static inline int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order)
{
unsigned int len = BIT(order);
if (find_next_bit(bitmap, pos + len, pos) < pos + len)
return -EBUSY;
bitmap_set(bitmap, pos, len);
return 0;
}
/**
* bitmap_find_free_region - find a contiguous aligned mem region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @bits: number of bits in the bitmap
* @order: region size (log base 2 of number of bits) to find
*
* Find a region of free (zero) bits in a @bitmap of @bits bits and
* allocate them (set them to one). Only consider regions of length
* a power (@order) of two, aligned to that power of two, which
* makes the search algorithm much faster.
*
* Returns: the bit offset in bitmap of the allocated region,
* or -errno on failure.
*/
static inline int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order)
{
unsigned int pos, end; /* scans bitmap by regions of size order */
for (pos = 0; (end = pos + BIT(order)) <= bits; pos = end) {
if (!bitmap_allocate_region(bitmap, pos, order))
return pos;
}
return -ENOMEM;
}
/**
* BITMAP_FROM_U64() - Represent u64 value in the format suitable for bitmap.
* @n: u64 value
*
* Linux bitmaps are internally arrays of unsigned longs, i.e. 32-bit
* integers in 32-bit environment, and 64-bit integers in 64-bit one.
*
* There are four combinations of endianness and length of the word in linux
* ABIs: LE64, BE64, LE32 and BE32.
*
* On 64-bit kernels 64-bit LE and BE numbers are naturally ordered in
* bitmaps and therefore don't require any special handling.
*
* On 32-bit kernels 32-bit LE ABI orders lo word of 64-bit number in memory
* prior to hi, and 32-bit BE orders hi word prior to lo. The bitmap on the
* other hand is represented as an array of 32-bit words and the position of
* bit N may therefore be calculated as: word #(N/32) and bit #(N%32) in that
* word. For example, bit #42 is located at 10th position of 2nd word.
* It matches 32-bit LE ABI, and we can simply let the compiler store 64-bit
* values in memory as it usually does. But for BE we need to swap hi and lo
* words manually.
*
* With all that, the macro BITMAP_FROM_U64() does explicit reordering of hi and
* lo parts of u64. For LE32 it does nothing, and for BE environment it swaps
* hi and lo words, as is expected by bitmap.
*/
#if __BITS_PER_LONG == 64
#define BITMAP_FROM_U64(n) (n)
#else
#define BITMAP_FROM_U64(n) ((unsigned long) ((u64)(n) & ULONG_MAX)), \
((unsigned long) ((u64)(n) >> 32))
#endif
/**
* bitmap_from_u64 - Check and swap words within u64.
* @mask: source bitmap
* @dst: destination bitmap
*
* In 32-bit Big Endian kernel, when using ``(u32 *)(&val)[*]``
* to read u64 mask, we will get the wrong word.
* That is ``(u32 *)(&val)[0]`` gets the upper 32 bits,
* but we expect the lower 32-bits of u64.
*/
static inline void bitmap_from_u64(unsigned long *dst, u64 mask)
{
bitmap_from_arr64(dst, &mask, 64);
}
/**
* bitmap_get_value8 - get an 8-bit value within a memory region
* @map: address to the bitmap memory region
* @start: bit offset of the 8-bit value; must be a multiple of 8
*
* Returns the 8-bit value located at the @start bit offset within the @src
* memory region.
*/
static inline unsigned long bitmap_get_value8(const unsigned long *map,
unsigned long start)
{
const size_t index = BIT_WORD(start);
const unsigned long offset = start % BITS_PER_LONG;
return (map[index] >> offset) & 0xFF;
}
/**
* bitmap_set_value8 - set an 8-bit value within a memory region
* @map: address to the bitmap memory region
* @value: the 8-bit value; values wider than 8 bits may clobber bitmap
* @start: bit offset of the 8-bit value; must be a multiple of 8
*/
static inline void bitmap_set_value8(unsigned long *map, unsigned long value,
unsigned long start)
{
const size_t index = BIT_WORD(start);
const unsigned long offset = start % BITS_PER_LONG;
map[index] &= ~(0xFFUL << offset);
map[index] |= value << offset;
}
#endif /* __ASSEMBLY__ */
#endif /* __LINUX_BITMAP_H */