|  | /* | 
|  | This is a maximally equidistributed combined Tausworthe generator | 
|  | based on code from GNU Scientific Library 1.5 (30 Jun 2004) | 
|  |  | 
|  | x_n = (s1_n ^ s2_n ^ s3_n) | 
|  |  | 
|  | s1_{n+1} = (((s1_n & 4294967294) <<12) ^ (((s1_n <<13) ^ s1_n) >>19)) | 
|  | s2_{n+1} = (((s2_n & 4294967288) << 4) ^ (((s2_n << 2) ^ s2_n) >>25)) | 
|  | s3_{n+1} = (((s3_n & 4294967280) <<17) ^ (((s3_n << 3) ^ s3_n) >>11)) | 
|  |  | 
|  | The period of this generator is about 2^88. | 
|  |  | 
|  | From: P. L'Ecuyer, "Maximally Equidistributed Combined Tausworthe | 
|  | Generators", Mathematics of Computation, 65, 213 (1996), 203--213. | 
|  |  | 
|  | This is available on the net from L'Ecuyer's home page, | 
|  |  | 
|  | http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps | 
|  | ftp://ftp.iro.umontreal.ca/pub/simulation/lecuyer/papers/tausme.ps | 
|  |  | 
|  | There is an erratum in the paper "Tables of Maximally | 
|  | Equidistributed Combined LFSR Generators", Mathematics of | 
|  | Computation, 68, 225 (1999), 261--269: | 
|  | http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps | 
|  |  | 
|  | ... the k_j most significant bits of z_j must be non- | 
|  | zero, for each j. (Note: this restriction also applies to the | 
|  | computer code given in [4], but was mistakenly not mentioned in | 
|  | that paper.) | 
|  |  | 
|  | This affects the seeding procedure by imposing the requirement | 
|  | s1 > 1, s2 > 7, s3 > 15. | 
|  |  | 
|  | */ | 
|  |  | 
|  | #include <linux/types.h> | 
|  | #include <linux/percpu.h> | 
|  | #include <linux/export.h> | 
|  | #include <linux/jiffies.h> | 
|  | #include <linux/random.h> | 
|  |  | 
|  | static DEFINE_PER_CPU(struct rnd_state, net_rand_state); | 
|  |  | 
|  | /** | 
|  | *	prandom32 - seeded pseudo-random number generator. | 
|  | *	@state: pointer to state structure holding seeded state. | 
|  | * | 
|  | *	This is used for pseudo-randomness with no outside seeding. | 
|  | *	For more random results, use random32(). | 
|  | */ | 
|  | u32 prandom32(struct rnd_state *state) | 
|  | { | 
|  | #define TAUSWORTHE(s,a,b,c,d) ((s&c)<<d) ^ (((s <<a) ^ s)>>b) | 
|  |  | 
|  | state->s1 = TAUSWORTHE(state->s1, 13, 19, 4294967294UL, 12); | 
|  | state->s2 = TAUSWORTHE(state->s2, 2, 25, 4294967288UL, 4); | 
|  | state->s3 = TAUSWORTHE(state->s3, 3, 11, 4294967280UL, 17); | 
|  |  | 
|  | return (state->s1 ^ state->s2 ^ state->s3); | 
|  | } | 
|  | EXPORT_SYMBOL(prandom32); | 
|  |  | 
|  | /** | 
|  | *	random32 - pseudo random number generator | 
|  | * | 
|  | *	A 32 bit pseudo-random number is generated using a fast | 
|  | *	algorithm suitable for simulation. This algorithm is NOT | 
|  | *	considered safe for cryptographic use. | 
|  | */ | 
|  | u32 random32(void) | 
|  | { | 
|  | unsigned long r; | 
|  | struct rnd_state *state = &get_cpu_var(net_rand_state); | 
|  | r = prandom32(state); | 
|  | put_cpu_var(state); | 
|  | return r; | 
|  | } | 
|  | EXPORT_SYMBOL(random32); | 
|  |  | 
|  | /** | 
|  | *	srandom32 - add entropy to pseudo random number generator | 
|  | *	@seed: seed value | 
|  | * | 
|  | *	Add some additional seeding to the random32() pool. | 
|  | */ | 
|  | void srandom32(u32 entropy) | 
|  | { | 
|  | int i; | 
|  | /* | 
|  | * No locking on the CPUs, but then somewhat random results are, well, | 
|  | * expected. | 
|  | */ | 
|  | for_each_possible_cpu (i) { | 
|  | struct rnd_state *state = &per_cpu(net_rand_state, i); | 
|  | state->s1 = __seed(state->s1 ^ entropy, 1); | 
|  | } | 
|  | } | 
|  | EXPORT_SYMBOL(srandom32); | 
|  |  | 
|  | /* | 
|  | *	Generate some initially weak seeding values to allow | 
|  | *	to start the random32() engine. | 
|  | */ | 
|  | static int __init random32_init(void) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | for_each_possible_cpu(i) { | 
|  | struct rnd_state *state = &per_cpu(net_rand_state,i); | 
|  |  | 
|  | #define LCG(x)	((x) * 69069)	/* super-duper LCG */ | 
|  | state->s1 = __seed(LCG(i + jiffies), 1); | 
|  | state->s2 = __seed(LCG(state->s1), 7); | 
|  | state->s3 = __seed(LCG(state->s2), 15); | 
|  |  | 
|  | /* "warm it up" */ | 
|  | prandom32(state); | 
|  | prandom32(state); | 
|  | prandom32(state); | 
|  | prandom32(state); | 
|  | prandom32(state); | 
|  | prandom32(state); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | core_initcall(random32_init); | 
|  |  | 
|  | /* | 
|  | *	Generate better values after random number generator | 
|  | *	is fully initialized. | 
|  | */ | 
|  | static int __init random32_reseed(void) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | for_each_possible_cpu(i) { | 
|  | struct rnd_state *state = &per_cpu(net_rand_state,i); | 
|  | u32 seeds[3]; | 
|  |  | 
|  | get_random_bytes(&seeds, sizeof(seeds)); | 
|  | state->s1 = __seed(seeds[0], 1); | 
|  | state->s2 = __seed(seeds[1], 7); | 
|  | state->s3 = __seed(seeds[2], 15); | 
|  |  | 
|  | /* mix it in */ | 
|  | prandom32(state); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | late_initcall(random32_reseed); |