| =================== | |
| Userland interfaces | |
| =================== | |
| The DRM core exports several interfaces to applications, generally | |
| intended to be used through corresponding libdrm wrapper functions. In | |
| addition, drivers export device-specific interfaces for use by userspace | |
| drivers & device-aware applications through ioctls and sysfs files. | |
| External interfaces include: memory mapping, context management, DMA | |
| operations, AGP management, vblank control, fence management, memory | |
| management, and output management. | |
| Cover generic ioctls and sysfs layout here. We only need high-level | |
| info, since man pages should cover the rest. | |
| libdrm Device Lookup | |
| ==================== | |
| .. kernel-doc:: drivers/gpu/drm/drm_ioctl.c | |
| :doc: getunique and setversion story | |
| Primary Nodes, DRM Master and Authentication | |
| ============================================ | |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c | |
| :doc: master and authentication | |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c | |
| :export: | |
| .. kernel-doc:: include/drm/drm_auth.h | |
| :internal: | |
| Render nodes | |
| ============ | |
| DRM core provides multiple character-devices for user-space to use. | |
| Depending on which device is opened, user-space can perform a different | |
| set of operations (mainly ioctls). The primary node is always created | |
| and called card<num>. Additionally, a currently unused control node, | |
| called controlD<num> is also created. The primary node provides all | |
| legacy operations and historically was the only interface used by | |
| userspace. With KMS, the control node was introduced. However, the | |
| planned KMS control interface has never been written and so the control | |
| node stays unused to date. | |
| With the increased use of offscreen renderers and GPGPU applications, | |
| clients no longer require running compositors or graphics servers to | |
| make use of a GPU. But the DRM API required unprivileged clients to | |
| authenticate to a DRM-Master prior to getting GPU access. To avoid this | |
| step and to grant clients GPU access without authenticating, render | |
| nodes were introduced. Render nodes solely serve render clients, that | |
| is, no modesetting or privileged ioctls can be issued on render nodes. | |
| Only non-global rendering commands are allowed. If a driver supports | |
| render nodes, it must advertise it via the DRIVER_RENDER DRM driver | |
| capability. If not supported, the primary node must be used for render | |
| clients together with the legacy drmAuth authentication procedure. | |
| If a driver advertises render node support, DRM core will create a | |
| separate render node called renderD<num>. There will be one render node | |
| per device. No ioctls except PRIME-related ioctls will be allowed on | |
| this node. Especially GEM_OPEN will be explicitly prohibited. Render | |
| nodes are designed to avoid the buffer-leaks, which occur if clients | |
| guess the flink names or mmap offsets on the legacy interface. | |
| Additionally to this basic interface, drivers must mark their | |
| driver-dependent render-only ioctls as DRM_RENDER_ALLOW so render | |
| clients can use them. Driver authors must be careful not to allow any | |
| privileged ioctls on render nodes. | |
| With render nodes, user-space can now control access to the render node | |
| via basic file-system access-modes. A running graphics server which | |
| authenticates clients on the privileged primary/legacy node is no longer | |
| required. Instead, a client can open the render node and is immediately | |
| granted GPU access. Communication between clients (or servers) is done | |
| via PRIME. FLINK from render node to legacy node is not supported. New | |
| clients must not use the insecure FLINK interface. | |
| Besides dropping all modeset/global ioctls, render nodes also drop the | |
| DRM-Master concept. There is no reason to associate render clients with | |
| a DRM-Master as they are independent of any graphics server. Besides, | |
| they must work without any running master, anyway. Drivers must be able | |
| to run without a master object if they support render nodes. If, on the | |
| other hand, a driver requires shared state between clients which is | |
| visible to user-space and accessible beyond open-file boundaries, they | |
| cannot support render nodes. | |
| VBlank event handling | |
| ===================== | |
| The DRM core exposes two vertical blank related ioctls: | |
| DRM_IOCTL_WAIT_VBLANK | |
| This takes a struct drm_wait_vblank structure as its argument, and | |
| it is used to block or request a signal when a specified vblank | |
| event occurs. | |
| DRM_IOCTL_MODESET_CTL | |
| This was only used for user-mode-settind drivers around modesetting | |
| changes to allow the kernel to update the vblank interrupt after | |
| mode setting, since on many devices the vertical blank counter is | |
| reset to 0 at some point during modeset. Modern drivers should not | |
| call this any more since with kernel mode setting it is a no-op. | |
| This second part of the GPU Driver Developer's Guide documents driver | |
| code, implementation details and also all the driver-specific userspace | |
| interfaces. Especially since all hardware-acceleration interfaces to | |
| userspace are driver specific for efficiency and other reasons these | |
| interfaces can be rather substantial. Hence every driver has its own | |
| chapter. |