HID: wiimote: add support for Guitar-Hero devices

This adds the drums and guitar extensions for Wiimote devices.

Devices are reported as "Nintendo Wii Remote Guitar/Drums". If I ever
get my hands on "RockBand" guitars, I will try to report them via the
same interface so user-space does not have to bother which device it
deals with.

This is a rebase of the original commits 8e22ecb603c8 and 73f8645db191.
They were reverted several years ago, since they were dependent on the
ABS_* rework of the input core. Sadly, this never worked out so these
commits were never pushed into a release. This rebase now uses the
ABS_HAT* event codes to report all pressure information.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(Original commits by Nicolas, adapted to v4.18 by David)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
index 579884e..7780da4 100644
--- a/drivers/hid/hid-wiimote-core.c
+++ b/drivers/hid/hid-wiimote-core.c
@@ -455,6 +455,12 @@
 		return WIIMOTE_EXT_BALANCE_BOARD;
 	if (rmem[4] == 0x01 && rmem[5] == 0x20)
 		return WIIMOTE_EXT_PRO_CONTROLLER;
+	if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
+	    rmem[4] == 0x01 && rmem[5] == 0x03)
+		return WIIMOTE_EXT_DRUMS;
+	if (rmem[0] == 0x00 && rmem[1] == 0x00 &&
+	    rmem[4] == 0x01 && rmem[5] == 0x03)
+		return WIIMOTE_EXT_GUITAR;
 
 	return WIIMOTE_EXT_UNKNOWN;
 }
@@ -488,6 +494,8 @@
 	/* map MP with correct pass-through mode */
 	switch (exttype) {
 	case WIIMOTE_EXT_CLASSIC_CONTROLLER:
+	case WIIMOTE_EXT_DRUMS:
+	case WIIMOTE_EXT_GUITAR:
 		wmem = 0x07;
 		break;
 	case WIIMOTE_EXT_NUNCHUK:
@@ -1075,6 +1083,8 @@
 	[WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
 	[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
 	[WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
+	[WIIMOTE_EXT_DRUMS] = "Nintendo Wii Drums",
+	[WIIMOTE_EXT_GUITAR] = "Nintendo Wii Guitar",
 };
 
 /*
@@ -1660,6 +1670,10 @@
 		return sprintf(buf, "balanceboard\n");
 	case WIIMOTE_EXT_PRO_CONTROLLER:
 		return sprintf(buf, "procontroller\n");
+	case WIIMOTE_EXT_DRUMS:
+		return sprintf(buf, "drums\n");
+	case WIIMOTE_EXT_GUITAR:
+		return sprintf(buf, "guitar\n");
 	case WIIMOTE_EXT_UNKNOWN:
 		/* fallthrough */
 	default:
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index c830ed3..aa72eb9 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -1950,6 +1950,444 @@
 };
 
 /*
+ * Drums
+ * Guitar-Hero, Rock-Band and other games came bundled with drums which can
+ * be plugged as extension to a Wiimote. Drum-reports are still not entirely
+ * figured out, but the most important information is known.
+ * We create a separate device for drums and report all information via this
+ * input device.
+ */
+
+static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata,
+						__u8 none, __u8 which,
+						__u8 pressure, __u8 onoff,
+						__u8 *store, __u16 code,
+						__u8 which_code)
+{
+	static const __u8 default_pressure = 3;
+
+	if (!none && which == which_code) {
+		*store = pressure;
+		input_report_abs(wdata->extension.input, code, *store);
+	} else if (onoff != !!*store) {
+		*store = onoff ? default_pressure : 0;
+		input_report_abs(wdata->extension.input, code, *store);
+	}
+}
+
+static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+	__u8 pressure, which, none, hhp, sx, sy;
+	__u8 o, r, y, g, b, bass, bm, bp;
+
+	/*   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    1   |  0  |  0  |              SX <5:0>             |
+	 *    2   |  0  |  0  |              SY <5:0>             |
+	 *   -----+-----+-----+-----------------------------+-----+
+	 *    3   | HPP | NON |         WHICH <5:1>         |  ?  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    4   |   SOFT <7:5>    |  0  |  1  |  1  |  0  |  ?  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    5   |  ?  |  1  |  1  | B-  |  1  | B+  |  1  |  ?  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    6   |  O  |  R  |  Y  |  G  |  B  | BSS |  1  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 * All buttons are 0 if pressed
+	 *
+	 * With Motion+ enabled, the following bits will get invalid:
+	 *   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    1   |  0  |  0  |              SX <5:1>       |XXXXX|
+	 *    2   |  0  |  0  |              SY <5:1>       |XXXXX|
+	 *   -----+-----+-----+-----------------------------+-----+
+	 *    3   | HPP | NON |         WHICH <5:1>         |  ?  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    4   |   SOFT <7:5>    |  0  |  1  |  1  |  0  |  ?  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    5   |  ?  |  1  |  1  | B-  |  1  | B+  |  1  |XXXXX|
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    6   |  O  |  R  |  Y  |  G  |  B  | BSS |XXXXX|XXXXX|
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 */
+
+	pressure = 7 - (ext[3] >> 5);
+	which = (ext[2] >> 1) & 0x1f;
+	none = !!(ext[2] & 0x40);
+	hhp = !(ext[2] & 0x80);
+	sx = ext[0] & 0x3f;
+	sy = ext[1] & 0x3f;
+	o = !(ext[5] & 0x80);
+	r = !(ext[5] & 0x40);
+	y = !(ext[5] & 0x20);
+	g = !(ext[5] & 0x10);
+	b = !(ext[5] & 0x08);
+	bass = !(ext[5] & 0x04);
+	bm = !(ext[4] & 0x10);
+	bp = !(ext[4] & 0x04);
+
+	if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+		sx &= 0x3e;
+		sy &= 0x3e;
+	}
+
+	wiimod_drums_report_pressure(wdata, none, which, pressure,
+				     o, &wdata->state.pressure_drums[0],
+				     ABS_HAT2Y, 0x0e);
+	wiimod_drums_report_pressure(wdata, none, which, pressure,
+				     r, &wdata->state.pressure_drums[1],
+				     ABS_HAT0X, 0x19);
+	wiimod_drums_report_pressure(wdata, none, which, pressure,
+				     y, &wdata->state.pressure_drums[2],
+				     ABS_HAT2X, 0x11);
+	wiimod_drums_report_pressure(wdata, none, which, pressure,
+				     g, &wdata->state.pressure_drums[3],
+				     ABS_HAT1X, 0x12);
+	wiimod_drums_report_pressure(wdata, none, which, pressure,
+				     b, &wdata->state.pressure_drums[4],
+				     ABS_HAT0Y, 0x0f);
+
+	/* Bass shares pressure with hi-hat (set via hhp) */
+	wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure,
+				     bass, &wdata->state.pressure_drums[5],
+				     ABS_HAT3X, 0x1b);
+	/* Hi-hat has no on/off values, just pressure. Force to off/0. */
+	wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure,
+				     0, &wdata->state.pressure_drums[6],
+				     ABS_HAT3Y, 0x0e);
+
+	input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
+	input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
+
+	input_report_key(wdata->extension.input, BTN_START, bp);
+	input_report_key(wdata->extension.input, BTN_SELECT, bm);
+
+	input_sync(wdata->extension.input);
+}
+
+static int wiimod_drums_open(struct input_dev *dev)
+{
+	struct wiimote_data *wdata = input_get_drvdata(dev);
+	unsigned long flags;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+	wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+	return 0;
+}
+
+static void wiimod_drums_close(struct input_dev *dev)
+{
+	struct wiimote_data *wdata = input_get_drvdata(dev);
+	unsigned long flags;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+	wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_drums_probe(const struct wiimod_ops *ops,
+			      struct wiimote_data *wdata)
+{
+	int ret;
+
+	wdata->extension.input = input_allocate_device();
+	if (!wdata->extension.input)
+		return -ENOMEM;
+
+	input_set_drvdata(wdata->extension.input, wdata);
+	wdata->extension.input->open = wiimod_drums_open;
+	wdata->extension.input->close = wiimod_drums_close;
+	wdata->extension.input->dev.parent = &wdata->hdev->dev;
+	wdata->extension.input->id.bustype = wdata->hdev->bus;
+	wdata->extension.input->id.vendor = wdata->hdev->vendor;
+	wdata->extension.input->id.product = wdata->hdev->product;
+	wdata->extension.input->id.version = wdata->hdev->version;
+	wdata->extension.input->name = WIIMOTE_NAME " Drums";
+
+	set_bit(EV_KEY, wdata->extension.input->evbit);
+	set_bit(BTN_START, wdata->extension.input->keybit);
+	set_bit(BTN_SELECT, wdata->extension.input->keybit);
+
+	set_bit(EV_ABS, wdata->extension.input->evbit);
+	set_bit(ABS_X, wdata->extension.input->absbit);
+	set_bit(ABS_Y, wdata->extension.input->absbit);
+	set_bit(ABS_HAT0X, wdata->extension.input->absbit);
+	set_bit(ABS_HAT0Y, wdata->extension.input->absbit);
+	set_bit(ABS_HAT1X, wdata->extension.input->absbit);
+	set_bit(ABS_HAT2X, wdata->extension.input->absbit);
+	set_bit(ABS_HAT2Y, wdata->extension.input->absbit);
+	set_bit(ABS_HAT3X, wdata->extension.input->absbit);
+	set_bit(ABS_HAT3Y, wdata->extension.input->absbit);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_X, -32, 31, 1, 1);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_Y, -32, 31, 1, 1);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT0X, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT0Y, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT1X, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT2X, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT2Y, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT3X, 0, 7, 0, 0);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT3Y, 0, 7, 0, 0);
+
+	ret = input_register_device(wdata->extension.input);
+	if (ret)
+		goto err_free;
+
+	return 0;
+
+err_free:
+	input_free_device(wdata->extension.input);
+	wdata->extension.input = NULL;
+	return ret;
+}
+
+static void wiimod_drums_remove(const struct wiimod_ops *ops,
+				struct wiimote_data *wdata)
+{
+	if (!wdata->extension.input)
+		return;
+
+	input_unregister_device(wdata->extension.input);
+	wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_drums = {
+	.flags = 0,
+	.arg = 0,
+	.probe = wiimod_drums_probe,
+	.remove = wiimod_drums_remove,
+	.in_ext = wiimod_drums_in_ext,
+};
+
+/*
+ * Guitar
+ * Guitar-Hero, Rock-Band and other games came bundled with guitars which can
+ * be plugged as extension to a Wiimote.
+ * We create a separate device for guitars and report all information via this
+ * input device.
+ */
+
+enum wiimod_guitar_keys {
+	WIIMOD_GUITAR_KEY_G,
+	WIIMOD_GUITAR_KEY_R,
+	WIIMOD_GUITAR_KEY_Y,
+	WIIMOD_GUITAR_KEY_B,
+	WIIMOD_GUITAR_KEY_O,
+	WIIMOD_GUITAR_KEY_UP,
+	WIIMOD_GUITAR_KEY_DOWN,
+	WIIMOD_GUITAR_KEY_PLUS,
+	WIIMOD_GUITAR_KEY_MINUS,
+	WIIMOD_GUITAR_KEY_NUM,
+};
+
+static const __u16 wiimod_guitar_map[] = {
+	BTN_1,			/* WIIMOD_GUITAR_KEY_G */
+	BTN_2,			/* WIIMOD_GUITAR_KEY_R */
+	BTN_3,			/* WIIMOD_GUITAR_KEY_Y */
+	BTN_4,			/* WIIMOD_GUITAR_KEY_B */
+	BTN_5,			/* WIIMOD_GUITAR_KEY_O */
+	BTN_DPAD_UP,		/* WIIMOD_GUITAR_KEY_UP */
+	BTN_DPAD_DOWN,		/* WIIMOD_GUITAR_KEY_DOWN */
+	BTN_START,		/* WIIMOD_GUITAR_KEY_PLUS */
+	BTN_SELECT,		/* WIIMOD_GUITAR_KEY_MINUS */
+};
+
+static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+	__u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu;
+
+	/*   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    1   |  0  |  0  |              SX <5:0>             |
+	 *    2   |  0  |  0  |              SY <5:0>             |
+	 *   -----+-----+-----+-----+-----------------------------+
+	 *    3   |  0  |  0  |  0  |      TB <4:0>               |
+	 *   -----+-----+-----+-----+-----------------------------+
+	 *    4   |  0  |  0  |  0  |      WB <4:0>               |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    5   |  1  | BD  |  1  | B-  |  1  | B+  |  1  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    6   | BO  | BR  | BB  | BG  | BY  |  1  |  1  | BU  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 * All buttons are 0 if pressed
+	 *
+	 * With Motion+ enabled, it will look like this:
+	 *   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    1   |  0  |  0  |              SX <5:1>       | BU  |
+	 *    2   |  0  |  0  |              SY <5:1>       |  1  |
+	 *   -----+-----+-----+-----+-----------------------+-----+
+	 *    3   |  0  |  0  |  0  |      TB <4:0>               |
+	 *   -----+-----+-----+-----+-----------------------------+
+	 *    4   |  0  |  0  |  0  |      WB <4:0>               |
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    5   |  1  | BD  |  1  | B-  |  1  | B+  |  1  |XXXXX|
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 *    6   | BO  | BR  | BB  | BG  | BY  |  1  |XXXXX|XXXXX|
+	 *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+	 */
+
+	sx = ext[0] & 0x3f;
+	sy = ext[1] & 0x3f;
+	tb = ext[2] & 0x1f;
+	wb = ext[3] & 0x1f;
+	bd = !(ext[4] & 0x40);
+	bm = !(ext[4] & 0x10);
+	bp = !(ext[4] & 0x04);
+	bo = !(ext[5] & 0x80);
+	br = !(ext[5] & 0x40);
+	bb = !(ext[5] & 0x20);
+	bg = !(ext[5] & 0x10);
+	by = !(ext[5] & 0x08);
+	bu = !(ext[5] & 0x01);
+
+	if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+		bu = !(ext[0] & 0x01);
+		sx &= 0x3e;
+		sy &= 0x3e;
+	}
+
+	input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
+	input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
+	input_report_abs(wdata->extension.input, ABS_HAT0X, tb);
+	input_report_abs(wdata->extension.input, ABS_HAT1X, wb - 0x10);
+
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_G],
+			 bg);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_R],
+			 br);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_Y],
+			 by);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_B],
+			 bb);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_O],
+			 bo);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_UP],
+			 bu);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_DOWN],
+			 bd);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_PLUS],
+			 bp);
+	input_report_key(wdata->extension.input,
+			 wiimod_guitar_map[WIIMOD_GUITAR_KEY_MINUS],
+			 bm);
+
+	input_sync(wdata->extension.input);
+}
+
+static int wiimod_guitar_open(struct input_dev *dev)
+{
+	struct wiimote_data *wdata = input_get_drvdata(dev);
+	unsigned long flags;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+	wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+	return 0;
+}
+
+static void wiimod_guitar_close(struct input_dev *dev)
+{
+	struct wiimote_data *wdata = input_get_drvdata(dev);
+	unsigned long flags;
+
+	spin_lock_irqsave(&wdata->state.lock, flags);
+	wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+	wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+	spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_guitar_probe(const struct wiimod_ops *ops,
+			       struct wiimote_data *wdata)
+{
+	int ret, i;
+
+	wdata->extension.input = input_allocate_device();
+	if (!wdata->extension.input)
+		return -ENOMEM;
+
+	input_set_drvdata(wdata->extension.input, wdata);
+	wdata->extension.input->open = wiimod_guitar_open;
+	wdata->extension.input->close = wiimod_guitar_close;
+	wdata->extension.input->dev.parent = &wdata->hdev->dev;
+	wdata->extension.input->id.bustype = wdata->hdev->bus;
+	wdata->extension.input->id.vendor = wdata->hdev->vendor;
+	wdata->extension.input->id.product = wdata->hdev->product;
+	wdata->extension.input->id.version = wdata->hdev->version;
+	wdata->extension.input->name = WIIMOTE_NAME " Guitar";
+
+	set_bit(EV_KEY, wdata->extension.input->evbit);
+	for (i = 0; i < WIIMOD_GUITAR_KEY_NUM; ++i)
+		set_bit(wiimod_guitar_map[i],
+			wdata->extension.input->keybit);
+
+	set_bit(EV_ABS, wdata->extension.input->evbit);
+	set_bit(ABS_X, wdata->extension.input->absbit);
+	set_bit(ABS_Y, wdata->extension.input->absbit);
+	set_bit(ABS_HAT0X, wdata->extension.input->absbit);
+	set_bit(ABS_HAT1X, wdata->extension.input->absbit);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_X, -32, 31, 1, 1);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_Y, -32, 31, 1, 1);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT0X, 0, 0x1f, 1, 1);
+	input_set_abs_params(wdata->extension.input,
+			     ABS_HAT1X, 0, 0x0f, 1, 1);
+
+	ret = input_register_device(wdata->extension.input);
+	if (ret)
+		goto err_free;
+
+	return 0;
+
+err_free:
+	input_free_device(wdata->extension.input);
+	wdata->extension.input = NULL;
+	return ret;
+}
+
+static void wiimod_guitar_remove(const struct wiimod_ops *ops,
+				 struct wiimote_data *wdata)
+{
+	if (!wdata->extension.input)
+		return;
+
+	input_unregister_device(wdata->extension.input);
+	wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_guitar = {
+	.flags = 0,
+	.arg = 0,
+	.probe = wiimod_guitar_probe,
+	.remove = wiimod_guitar_remove,
+	.in_ext = wiimod_guitar_in_ext,
+};
+
+/*
  * Builtin Motion Plus
  * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
  * disables polling for Motion-Plus. This should be set only for devices which
@@ -2201,4 +2639,6 @@
 	[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
 	[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
 	[WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
+	[WIIMOTE_EXT_DRUMS] = &wiimod_drums,
+	[WIIMOTE_EXT_GUITAR] = &wiimod_guitar,
 };
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
index 510ca77..3bf3d3c 100644
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -89,6 +89,8 @@
 	WIIMOTE_EXT_CLASSIC_CONTROLLER,
 	WIIMOTE_EXT_BALANCE_BOARD,
 	WIIMOTE_EXT_PRO_CONTROLLER,
+	WIIMOTE_EXT_DRUMS,
+	WIIMOTE_EXT_GUITAR,
 	WIIMOTE_EXT_NUM,
 };
 
@@ -137,6 +139,7 @@
 	/* calibration/cache data */
 	__u16 calib_bboard[4][3];
 	__s16 calib_pro_sticks[4];
+	__u8 pressure_drums[7];
 	__u8 cache_rumble;
 };