| /* SPDX-License-Identifier: GPL-2.0 OR Linux-OpenIB */ |
| /* Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. */ |
| |
| #ifndef __MLX5_LAG_MPESW_H__ |
| #define __MLX5_LAG_MPESW_H__ |
| |
| #include "lag.h" |
| #include "mlx5_core.h" |
| |
| struct lag_mpesw { |
| struct work_struct mpesw_work; |
| atomic_t mpesw_rule_count; |
| }; |
| |
| void mlx5_mpesw_work(struct work_struct *work); |
| int mlx5_lag_do_mirred(struct mlx5_core_dev *mdev, struct net_device *out_dev); |
| bool mlx5_lag_mpesw_is_activated(struct mlx5_core_dev *dev); |
| #if IS_ENABLED(CONFIG_MLX5_ESWITCH) |
| void mlx5_lag_mpesw_init(struct mlx5_lag *ldev); |
| void mlx5_lag_mpesw_cleanup(struct mlx5_lag *ldev); |
| #else |
| static inline void mlx5_lag_mpesw_init(struct mlx5_lag *ldev) {} |
| static inline void mlx5_lag_mpesw_cleanup(struct mlx5_lag *ldev) {} |
| #endif |
| |
| #endif /* __MLX5_LAG_MPESW_H__ */ |