|  | ====================================================== | 
|  | hrtimers - subsystem for high-resolution kernel timers | 
|  | ====================================================== | 
|  |  | 
|  | This patch introduces a new subsystem for high-resolution kernel timers. | 
|  |  | 
|  | One might ask the question: we already have a timer subsystem | 
|  | (kernel/timers.c), why do we need two timer subsystems? After a lot of | 
|  | back and forth trying to integrate high-resolution and high-precision | 
|  | features into the existing timer framework, and after testing various | 
|  | such high-resolution timer implementations in practice, we came to the | 
|  | conclusion that the timer wheel code is fundamentally not suitable for | 
|  | such an approach. We initially didn't believe this ('there must be a way | 
|  | to solve this'), and spent a considerable effort trying to integrate | 
|  | things into the timer wheel, but we failed. In hindsight, there are | 
|  | several reasons why such integration is hard/impossible: | 
|  |  | 
|  | - the forced handling of low-resolution and high-resolution timers in | 
|  | the same way leads to a lot of compromises, macro magic and #ifdef | 
|  | mess. The timers.c code is very "tightly coded" around jiffies and | 
|  | 32-bitness assumptions, and has been honed and micro-optimized for a | 
|  | relatively narrow use case (jiffies in a relatively narrow HZ range) | 
|  | for many years - and thus even small extensions to it easily break | 
|  | the wheel concept, leading to even worse compromises. The timer wheel | 
|  | code is very good and tight code, there's zero problems with it in its | 
|  | current usage - but it is simply not suitable to be extended for | 
|  | high-res timers. | 
|  |  | 
|  | - the unpredictable [O(N)] overhead of cascading leads to delays which | 
|  | necessitate a more complex handling of high resolution timers, which | 
|  | in turn decreases robustness. Such a design still leads to rather large | 
|  | timing inaccuracies. Cascading is a fundamental property of the timer | 
|  | wheel concept, it cannot be 'designed out' without inevitably | 
|  | degrading other portions of the timers.c code in an unacceptable way. | 
|  |  | 
|  | - the implementation of the current posix-timer subsystem on top of | 
|  | the timer wheel has already introduced a quite complex handling of | 
|  | the required readjusting of absolute CLOCK_REALTIME timers at | 
|  | settimeofday or NTP time - further underlying our experience by | 
|  | example: that the timer wheel data structure is too rigid for high-res | 
|  | timers. | 
|  |  | 
|  | - the timer wheel code is most optimal for use cases which can be | 
|  | identified as "timeouts". Such timeouts are usually set up to cover | 
|  | error conditions in various I/O paths, such as networking and block | 
|  | I/O. The vast majority of those timers never expire and are rarely | 
|  | recascaded because the expected correct event arrives in time so they | 
|  | can be removed from the timer wheel before any further processing of | 
|  | them becomes necessary. Thus the users of these timeouts can accept | 
|  | the granularity and precision tradeoffs of the timer wheel, and | 
|  | largely expect the timer subsystem to have near-zero overhead. | 
|  | Accurate timing for them is not a core purpose - in fact most of the | 
|  | timeout values used are ad-hoc. For them it is at most a necessary | 
|  | evil to guarantee the processing of actual timeout completions | 
|  | (because most of the timeouts are deleted before completion), which | 
|  | should thus be as cheap and unintrusive as possible. | 
|  |  | 
|  | The primary users of precision timers are user-space applications that | 
|  | utilize nanosleep, posix-timers and itimer interfaces. Also, in-kernel | 
|  | users like drivers and subsystems which require precise timed events | 
|  | (e.g. multimedia) can benefit from the availability of a separate | 
|  | high-resolution timer subsystem as well. | 
|  |  | 
|  | While this subsystem does not offer high-resolution clock sources just | 
|  | yet, the hrtimer subsystem can be easily extended with high-resolution | 
|  | clock capabilities, and patches for that exist and are maturing quickly. | 
|  | The increasing demand for realtime and multimedia applications along | 
|  | with other potential users for precise timers gives another reason to | 
|  | separate the "timeout" and "precise timer" subsystems. | 
|  |  | 
|  | Another potential benefit is that such a separation allows even more | 
|  | special-purpose optimization of the existing timer wheel for the low | 
|  | resolution and low precision use cases - once the precision-sensitive | 
|  | APIs are separated from the timer wheel and are migrated over to | 
|  | hrtimers. E.g. we could decrease the frequency of the timeout subsystem | 
|  | from 250 Hz to 100 HZ (or even smaller). | 
|  |  | 
|  | hrtimer subsystem implementation details | 
|  | ---------------------------------------- | 
|  |  | 
|  | the basic design considerations were: | 
|  |  | 
|  | - simplicity | 
|  |  | 
|  | - data structure not bound to jiffies or any other granularity. All the | 
|  | kernel logic works at 64-bit nanoseconds resolution - no compromises. | 
|  |  | 
|  | - simplification of existing, timing related kernel code | 
|  |  | 
|  | another basic requirement was the immediate enqueueing and ordering of | 
|  | timers at activation time. After looking at several possible solutions | 
|  | such as radix trees and hashes, we chose the red black tree as the basic | 
|  | data structure. Rbtrees are available as a library in the kernel and are | 
|  | used in various performance-critical areas of e.g. memory management and | 
|  | file systems. The rbtree is solely used for time sorted ordering, while | 
|  | a separate list is used to give the expiry code fast access to the | 
|  | queued timers, without having to walk the rbtree. | 
|  |  | 
|  | (This separate list is also useful for later when we'll introduce | 
|  | high-resolution clocks, where we need separate pending and expired | 
|  | queues while keeping the time-order intact.) | 
|  |  | 
|  | Time-ordered enqueueing is not purely for the purposes of | 
|  | high-resolution clocks though, it also simplifies the handling of | 
|  | absolute timers based on a low-resolution CLOCK_REALTIME. The existing | 
|  | implementation needed to keep an extra list of all armed absolute | 
|  | CLOCK_REALTIME timers along with complex locking. In case of | 
|  | settimeofday and NTP, all the timers (!) had to be dequeued, the | 
|  | time-changing code had to fix them up one by one, and all of them had to | 
|  | be enqueued again. The time-ordered enqueueing and the storage of the | 
|  | expiry time in absolute time units removes all this complex and poorly | 
|  | scaling code from the posix-timer implementation - the clock can simply | 
|  | be set without having to touch the rbtree. This also makes the handling | 
|  | of posix-timers simpler in general. | 
|  |  | 
|  | The locking and per-CPU behavior of hrtimers was mostly taken from the | 
|  | existing timer wheel code, as it is mature and well suited. Sharing code | 
|  | was not really a win, due to the different data structures. Also, the | 
|  | hrtimer functions now have clearer behavior and clearer names - such as | 
|  | hrtimer_try_to_cancel() and hrtimer_cancel() [which are roughly | 
|  | equivalent to timer_delete() and timer_delete_sync()] - so there's no direct | 
|  | 1:1 mapping between them on the algorithmic level, and thus no real | 
|  | potential for code sharing either. | 
|  |  | 
|  | Basic data types: every time value, absolute or relative, is in a | 
|  | special nanosecond-resolution 64bit type: ktime_t. | 
|  | (Originally, the kernel-internal representation of ktime_t values and | 
|  | operations was implemented via macros and inline functions, and could be | 
|  | switched between a "hybrid union" type and a plain "scalar" 64bit | 
|  | nanoseconds representation (at compile time). This was abandoned in the | 
|  | context of the Y2038 work.) | 
|  |  | 
|  | hrtimers - rounding of timer values | 
|  | ----------------------------------- | 
|  |  | 
|  | the hrtimer code will round timer events to lower-resolution clocks | 
|  | because it has to. Otherwise it will do no artificial rounding at all. | 
|  |  | 
|  | one question is, what resolution value should be returned to the user by | 
|  | the clock_getres() interface. This will return whatever real resolution | 
|  | a given clock has - be it low-res, high-res, or artificially-low-res. | 
|  |  | 
|  | hrtimers - testing and verification | 
|  | ----------------------------------- | 
|  |  | 
|  | We used the high-resolution clock subsystem on top of hrtimers to verify | 
|  | the hrtimer implementation details in praxis, and we also ran the posix | 
|  | timer tests in order to ensure specification compliance. We also ran | 
|  | tests on low-resolution clocks. | 
|  |  | 
|  | The hrtimer patch converts the following kernel functionality to use | 
|  | hrtimers: | 
|  |  | 
|  | - nanosleep | 
|  | - itimers | 
|  | - posix-timers | 
|  |  | 
|  | The conversion of nanosleep and posix-timers enabled the unification of | 
|  | nanosleep and clock_nanosleep. | 
|  |  | 
|  | The code was successfully compiled for the following platforms: | 
|  |  | 
|  | i386, x86_64, ARM, PPC, PPC64, IA64 | 
|  |  | 
|  | The code was run-tested on the following platforms: | 
|  |  | 
|  | i386(UP/SMP), x86_64(UP/SMP), ARM, PPC | 
|  |  | 
|  | hrtimers were also integrated into the -rt tree, along with a | 
|  | hrtimers-based high-resolution clock implementation, so the hrtimers | 
|  | code got a healthy amount of testing and use in practice. | 
|  |  | 
|  | Thomas Gleixner, Ingo Molnar |