| .. SPDX-License-Identifier: GPL-2.0 | |
| ================================================ | |
| Multi-Queue Block IO Queueing Mechanism (blk-mq) | |
| ================================================ | |
| The Multi-Queue Block IO Queueing Mechanism is an API to enable fast storage | |
| devices to achieve a huge number of input/output operations per second (IOPS) | |
| through queueing and submitting IO requests to block devices simultaneously, | |
| benefiting from the parallelism offered by modern storage devices. | |
| Introduction | |
| ============ | |
| Background | |
| ---------- | |
| Magnetic hard disks have been the de facto standard from the beginning of the | |
| development of the kernel. The Block IO subsystem aimed to achieve the best | |
| performance possible for those devices with a high penalty when doing random | |
| access, and the bottleneck was the mechanical moving parts, a lot slower than | |
| any layer on the storage stack. One example of such optimization technique | |
| involves ordering read/write requests according to the current position of the | |
| hard disk head. | |
| However, with the development of Solid State Drives and Non-Volatile Memories | |
| without mechanical parts nor random access penalty and capable of performing | |
| high parallel access, the bottleneck of the stack had moved from the storage | |
| device to the operating system. In order to take advantage of the parallelism | |
| in those devices' design, the multi-queue mechanism was introduced. | |
| The former design had a single queue to store block IO requests with a single | |
| lock. That did not scale well in SMP systems due to dirty data in cache and the | |
| bottleneck of having a single lock for multiple processors. This setup also | |
| suffered with congestion when different processes (or the same process, moving | |
| to different CPUs) wanted to perform block IO. Instead of this, the blk-mq API | |
| spawns multiple queues with individual entry points local to the CPU, removing | |
| the need for a lock. A deeper explanation on how this works is covered in the | |
| following section (`Operation`_). | |
| Operation | |
| --------- | |
| When the userspace performs IO to a block device (reading or writing a file, | |
| for instance), blk-mq takes action: it will store and manage IO requests to | |
| the block device, acting as middleware between the userspace (and a file | |
| system, if present) and the block device driver. | |
| blk-mq has two group of queues: software staging queues and hardware dispatch | |
| queues. When the request arrives at the block layer, it will try the shortest | |
| path possible: send it directly to the hardware queue. However, there are two | |
| cases that it might not do that: if there's an IO scheduler attached at the | |
| layer or if we want to try to merge requests. In both cases, requests will be | |
| sent to the software queue. | |
| Then, after the requests are processed by software queues, they will be placed | |
| at the hardware queue, a second stage queue where the hardware has direct access | |
| to process those requests. However, if the hardware does not have enough | |
| resources to accept more requests, blk-mq will place requests on a temporary | |
| queue, to be sent in the future, when the hardware is able. | |
| Software staging queues | |
| ~~~~~~~~~~~~~~~~~~~~~~~ | |
| The block IO subsystem adds requests in the software staging queues | |
| (represented by struct blk_mq_ctx) in case that they weren't sent | |
| directly to the driver. A request is one or more BIOs. They arrived at the | |
| block layer through the data structure struct bio. The block layer | |
| will then build a new structure from it, the struct request that will | |
| be used to communicate with the device driver. Each queue has its own lock and | |
| the number of queues is defined by a per-CPU or per-node basis. | |
| The staging queue can be used to merge requests for adjacent sectors. For | |
| instance, requests for sector 3-6, 6-7, 7-9 can become one request for 3-9. | |
| Even if random access to SSDs and NVMs have the same time of response compared | |
| to sequential access, grouped requests for sequential access decreases the | |
| number of individual requests. This technique of merging requests is called | |
| plugging. | |
| Along with that, the requests can be reordered to ensure fairness of system | |
| resources (e.g. to ensure that no application suffers from starvation) and/or to | |
| improve IO performance, by an IO scheduler. | |
| IO Schedulers | |
| ^^^^^^^^^^^^^ | |
| There are several schedulers implemented by the block layer, each one following | |
| a heuristic to improve the IO performance. They are "pluggable" (as in plug | |
| and play), in the sense of they can be selected at run time using sysfs. You | |
| can read more about Linux's IO schedulers `here | |
| <https://www.kernel.org/doc/html/latest/block/index.html>`_. The scheduling | |
| happens only between requests in the same queue, so it is not possible to merge | |
| requests from different queues, otherwise there would be cache trashing and a | |
| need to have a lock for each queue. After the scheduling, the requests are | |
| eligible to be sent to the hardware. One of the possible schedulers to be | |
| selected is the NONE scheduler, the most straightforward one. It will just | |
| place requests on whatever software queue the process is running on, without | |
| any reordering. When the device starts processing requests in the hardware | |
| queue (a.k.a. run the hardware queue), the software queues mapped to that | |
| hardware queue will be drained in sequence according to their mapping. | |
| Hardware dispatch queues | |
| ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| The hardware queue (represented by struct blk_mq_hw_ctx) is a struct | |
| used by device drivers to map the device submission queues (or device DMA ring | |
| buffer), and are the last step of the block layer submission code before the | |
| low level device driver taking ownership of the request. To run this queue, the | |
| block layer removes requests from the associated software queues and tries to | |
| dispatch to the hardware. | |
| If it's not possible to send the requests directly to hardware, they will be | |
| added to a linked list (``hctx->dispatch``) of requests. Then, | |
| next time the block layer runs a queue, it will send the requests laying at the | |
| ``dispatch`` list first, to ensure a fairness dispatch with those | |
| requests that were ready to be sent first. The number of hardware queues | |
| depends on the number of hardware contexts supported by the hardware and its | |
| device driver, but it will not be more than the number of cores of the system. | |
| There is no reordering at this stage, and each software queue has a set of | |
| hardware queues to send requests for. | |
| .. note:: | |
| Neither the block layer nor the device protocols guarantee | |
| the order of completion of requests. This must be handled by | |
| higher layers, like the filesystem. | |
| Tag-based completion | |
| ~~~~~~~~~~~~~~~~~~~~ | |
| In order to indicate which request has been completed, every request is | |
| identified by an integer, ranging from 0 to the dispatch queue size. This tag | |
| is generated by the block layer and later reused by the device driver, removing | |
| the need to create a redundant identifier. When a request is completed in the | |
| driver, the tag is sent back to the block layer to notify it of the finalization. | |
| This removes the need to do a linear search to find out which IO has been | |
| completed. | |
| Further reading | |
| --------------- | |
| - `Linux Block IO: Introducing Multi-queue SSD Access on Multi-core Systems <http://kernel.dk/blk-mq.pdf>`_ | |
| - `NOOP scheduler <https://en.wikipedia.org/wiki/Noop_scheduler>`_ | |
| - `Null block device driver <https://www.kernel.org/doc/html/latest/block/null_blk.html>`_ | |
| Source code documentation | |
| ========================= | |
| .. kernel-doc:: include/linux/blk-mq.h | |
| .. kernel-doc:: block/blk-mq.c |