| /* SPDX-License-Identifier: MIT */ | |
| /* | |
| * Copyright © 2021 Intel Corporation | |
| */ | |
| #ifndef __GPU_BUDDY_H__ | |
| #define __GPU_BUDDY_H__ | |
| #include <linux/bitops.h> | |
| #include <linux/list.h> | |
| #include <linux/slab.h> | |
| #include <linux/sched.h> | |
| #include <linux/rbtree.h> | |
| #include <linux/rbtree_augmented.h> | |
| /** | |
| * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range | |
| * | |
| * When set, allocation is restricted to the range [start, end) specified | |
| * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored | |
| * and allocation can use any free space. | |
| */ | |
| #define GPU_BUDDY_RANGE_ALLOCATION BIT(0) | |
| /** | |
| * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space | |
| * | |
| * Allocate starting from high addresses and working down. Useful for | |
| * separating different allocation types (e.g., kernel vs userspace) | |
| * to reduce fragmentation. | |
| */ | |
| #define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1) | |
| /** | |
| * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks | |
| * | |
| * The allocation must be satisfied with a single contiguous block. | |
| * If the requested size cannot be allocated contiguously, the | |
| * allocation fails with -ENOSPC. | |
| */ | |
| #define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2) | |
| /** | |
| * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory | |
| * | |
| * Attempt to allocate from the clear tree first. If insufficient clear | |
| * memory is available, falls back to dirty memory. Useful when the | |
| * caller needs zeroed memory and wants to avoid GPU clear operations. | |
| */ | |
| #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3) | |
| /** | |
| * GPU_BUDDY_CLEARED - Mark returned blocks as cleared | |
| * | |
| * Used with gpu_buddy_free_list() to indicate that the memory being | |
| * freed has been cleared (zeroed). The blocks will be placed in the | |
| * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests. | |
| */ | |
| #define GPU_BUDDY_CLEARED BIT(4) | |
| /** | |
| * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming | |
| * | |
| * By default, if an allocation is smaller than the allocated block, | |
| * excess memory is trimmed and returned to the free pool. This flag | |
| * disables trimming, keeping the full power-of-two block size. | |
| */ | |
| #define GPU_BUDDY_TRIM_DISABLE BIT(5) | |
| enum gpu_buddy_free_tree { | |
| GPU_BUDDY_CLEAR_TREE = 0, | |
| GPU_BUDDY_DIRTY_TREE, | |
| GPU_BUDDY_MAX_FREE_TREES, | |
| }; | |
| #define for_each_free_tree(tree) \ | |
| for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++) | |
| /** | |
| * struct gpu_buddy_block - Block within a buddy allocator | |
| * | |
| * Each block in the buddy allocator is represented by this structure. | |
| * Blocks are organized in a binary tree where each parent block can be | |
| * split into two children (left and right buddies). The allocator manages | |
| * blocks at various orders (power-of-2 sizes) from chunk_size up to the | |
| * largest contiguous region. | |
| * | |
| * @private: Private data owned by the allocator user (e.g., driver-specific data) | |
| * @link: List node for user ownership while block is allocated | |
| */ | |
| struct gpu_buddy_block { | |
| /* private: */ | |
| /* | |
| * Header bit layout: | |
| * - Bits 63:12: block offset within the address space | |
| * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT) | |
| * - Bit 9: clear bit (1 if memory is zeroed) | |
| * - Bits 8:6: reserved | |
| * - Bits 5:0: order (log2 of size relative to chunk_size) | |
| */ | |
| #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12) | |
| #define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10) | |
| #define GPU_BUDDY_ALLOCATED (1 << 10) | |
| #define GPU_BUDDY_FREE (2 << 10) | |
| #define GPU_BUDDY_SPLIT (3 << 10) | |
| #define GPU_BUDDY_HEADER_CLEAR GENMASK_ULL(9, 9) | |
| /* Free to be used, if needed in the future */ | |
| #define GPU_BUDDY_HEADER_UNUSED GENMASK_ULL(8, 6) | |
| #define GPU_BUDDY_HEADER_ORDER GENMASK_ULL(5, 0) | |
| u64 header; | |
| struct gpu_buddy_block *left; | |
| struct gpu_buddy_block *right; | |
| struct gpu_buddy_block *parent; | |
| /* public: */ | |
| void *private; /* owned by creator */ | |
| /* | |
| * While the block is allocated by the user through gpu_buddy_alloc*, | |
| * the user has ownership of the link, for example to maintain within | |
| * a list, if so desired. As soon as the block is freed with | |
| * gpu_buddy_free* ownership is given back to the mm. | |
| */ | |
| union { | |
| /* private: */ | |
| struct rb_node rb; | |
| /* public: */ | |
| struct list_head link; | |
| }; | |
| /* private: */ | |
| struct list_head tmp_link; | |
| unsigned int subtree_max_alignment; | |
| }; | |
| /* Order-zero must be at least SZ_4K */ | |
| #define GPU_BUDDY_MAX_ORDER (63 - 12) | |
| /** | |
| * struct gpu_buddy - GPU binary buddy allocator | |
| * | |
| * The buddy allocator provides efficient power-of-two memory allocation | |
| * with fast allocation and free operations. It is commonly used for GPU | |
| * memory management where allocations can be split into power-of-two | |
| * block sizes. | |
| * | |
| * Locking should be handled by the user; a simple mutex around | |
| * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list() | |
| * should suffice. | |
| * | |
| * @n_roots: Number of root blocks in the roots array. | |
| * @max_order: Maximum block order (log2 of largest block size / chunk_size). | |
| * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K. | |
| * @size: Total size of the address space managed by this allocator in bytes. | |
| * @avail: Total free space currently available for allocation in bytes. | |
| * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes. | |
| * This is a subset of @avail. | |
| * @lock_dep_map: Annotates gpu_buddy API with a driver provided lock. | |
| */ | |
| struct gpu_buddy { | |
| /* private: */ | |
| /* | |
| * Array of red-black trees for free block management. | |
| * Indexed as free_trees[clear/dirty][order] where: | |
| * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content | |
| * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content | |
| * Each tree holds free blocks of the corresponding order. | |
| */ | |
| struct rb_root **free_trees; | |
| /* | |
| * Array of root blocks representing the top-level blocks of the | |
| * binary tree(s). Multiple roots exist when the total size is not | |
| * a power of two, with each root being the largest power-of-two | |
| * that fits in the remaining space. | |
| */ | |
| struct gpu_buddy_block **roots; | |
| /* | |
| * Per-order free block scoreboard: free_scoreboard[order] holds the | |
| * number of blocks of that order currently in the free state. | |
| * Incremented in mark_free(), decremented wherever rbtree_remove() is | |
| * called on a free block. | |
| */ | |
| u64 *free_scoreboard; | |
| /* | |
| * Per-order used block scoreboard: used_scoreboard[order] holds the | |
| * number of blocks of that order currently in the allocated state. | |
| * Incremented in mark_allocated(), decremented in mark_free() (guarded | |
| * by gpu_buddy_block_is_allocated()) and in __gpu_buddy_free() when an | |
| * allocated block is consumed directly during buddy coalescing. | |
| */ | |
| u64 *used_scoreboard; | |
| /* public: */ | |
| unsigned int n_roots; | |
| unsigned int max_order; | |
| u64 chunk_size; | |
| u64 size; | |
| u64 avail; | |
| u64 clear_avail; | |
| #ifdef CONFIG_LOCKDEP | |
| struct lockdep_map *lock_dep_map; | |
| #endif | |
| }; | |
| #ifdef CONFIG_LOCKDEP | |
| /** | |
| * gpu_buddy_driver_set_lock() - Set the lock protecting accesses to GPU BUDDY | |
| * @mm: Pointer to GPU buddy structure. | |
| * @lock: the lock used to protect the gpu buddy. The locking primitive | |
| * must contain a dep_map field. | |
| * | |
| * Call this to annotate gpu_buddy APIs which access/modify gpu_buddy manager | |
| */ | |
| #define gpu_buddy_driver_set_lock(mm, lock) \ | |
| do { \ | |
| struct gpu_buddy *__mm = (mm); \ | |
| if (!WARN(__mm->lock_dep_map, "GPU BUDDY MM lock should be set only once.")) \ | |
| __mm->lock_dep_map = &(lock)->dep_map; \ | |
| } while (0) | |
| #else | |
| #define gpu_buddy_driver_set_lock(mm, lock) do { (void)(mm); (void)(lock); } while (0) | |
| #endif | |
| #ifdef CONFIG_LOCKDEP | |
| /** | |
| * gpu_buddy_driver_lock_held() - Assert GPU BUDDY manager lock is held | |
| * @mm: Pointer to the GPU BUDDY structure. | |
| * | |
| * Ensure driver lock is held. | |
| */ | |
| static inline void gpu_buddy_driver_lock_held(struct gpu_buddy *mm) | |
| { | |
| if (mm->lock_dep_map) | |
| lockdep_assert(lock_is_held_type(mm->lock_dep_map, 0)); | |
| } | |
| #else | |
| static inline void gpu_buddy_driver_lock_held(struct gpu_buddy *mm) | |
| { | |
| } | |
| #endif | |
| static inline u64 | |
| gpu_buddy_block_offset(const struct gpu_buddy_block *block) | |
| { | |
| return block->header & GPU_BUDDY_HEADER_OFFSET; | |
| } | |
| static inline unsigned int | |
| gpu_buddy_block_order(struct gpu_buddy_block *block) | |
| { | |
| return block->header & GPU_BUDDY_HEADER_ORDER; | |
| } | |
| static inline bool | |
| gpu_buddy_block_is_free(struct gpu_buddy_block *block) | |
| { | |
| return (block->header & GPU_BUDDY_HEADER_STATE) == GPU_BUDDY_FREE; | |
| } | |
| static inline bool | |
| gpu_buddy_block_is_clear(struct gpu_buddy_block *block) | |
| { | |
| return block->header & GPU_BUDDY_HEADER_CLEAR; | |
| } | |
| static inline u64 | |
| gpu_buddy_block_size(struct gpu_buddy *mm, | |
| struct gpu_buddy_block *block) | |
| { | |
| return mm->chunk_size << gpu_buddy_block_order(block); | |
| } | |
| int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size); | |
| void gpu_buddy_fini(struct gpu_buddy *mm); | |
| int gpu_buddy_alloc_blocks(struct gpu_buddy *mm, | |
| u64 start, u64 end, u64 size, | |
| u64 min_page_size, | |
| struct list_head *blocks, | |
| unsigned long flags); | |
| int gpu_buddy_block_trim(struct gpu_buddy *mm, | |
| u64 *start, | |
| u64 new_size, | |
| struct list_head *blocks); | |
| void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear); | |
| void gpu_buddy_free_block(struct gpu_buddy *mm, struct gpu_buddy_block *block); | |
| struct gpu_buddy_block *gpu_buddy_allocated_addr_to_block(struct gpu_buddy *mm, u64 addr); | |
| void gpu_buddy_free_list(struct gpu_buddy *mm, | |
| struct list_head *objects, | |
| unsigned int flags); | |
| void gpu_buddy_print(struct gpu_buddy *mm); | |
| void gpu_buddy_block_print(struct gpu_buddy *mm, | |
| struct gpu_buddy_block *block); | |
| #endif |